Greed Vote 2018

TLDR: Greed Vote Results Sheet

News broke live on the podcast! 16 greed votes are in. Thus we can now announce the changes that have already been made in the Fantrax system. you can see in the link at the top how your and other teams fared.

Some highlights: Beach Bum was the only team to have two or less players greed. Both Wilfred Brimley Fighting Diabetesus and Trumpa Loompas had eight different players greeded for at least one auction dollar.

National League MVP Christian Yelich unsurprisingly grabbed 13 greed votes. Somewhat surprisingly one of the top finishers in the American League MVP race Jose Ramirez got just 10 greed votes.

Freddie Freeman got 11 votes. Javier Baez, Nick Castellanos, Charlie Blackmon got 9 votes. 80 players in total got raises. 36 of those 80 however got just one vote for one auction dollar.

With the greed vote done, 2019 auction values are now set. It should remove some of the shroud hovering over some players heading into next year’s auction draft.

The Dynasty Grinders New Deal…

As discussed in the Slack Channel and Podcast, there is definitely room to improve the overall quality of life in the league. The following proposed rule changes are intended to improve overall competitiveness, bring clarity to confusing rules, and speed up certain aspects of our game that should make playing much more fun.

The simple stuff…

Raising the greed money per team to $2 to spread among each of their 15 peers’ teams. You do have to select two different players who are not cost controlled to receive an extra one dollar raise. Cost controlled players would remain unaffected. However, top 30 players would no longer be a protected class.

This would go into effect after the 2019 season.

I believe the top 30 rule hasn’t been as useful or necessary as originally thought. Inflating everyone’s budget another $15 via the greed rule, theoretically adds another $30 player to the auction pool each year. This helps make the auction draft great again (MADGA), as potentially 15-20 more starters hit the pool each year.

There has been ample discussion on how to handle the current situation where teams have been selling off significant amounts of auction budget in exchange for prospects. I believe that nobody can really determine if it is broken. There is definitely argument for both sides of this logic. However, we believe after much discussion, that its not in our best interest to limit teams’ potential to make these kinds of deals. It is also not in the league’s best interest to allow teams to carry from year to year a budget that clearly overshadows the rest of the league.

The proposal: Adjusting the language written in the current rule regarding the final cut day:

  • Currently: On Final Cut Day, every team needs to cut players down to their Team budget. You must leave $1 of Team Budget remaining per each empty major league roster spot.
  • Proposal: On Final Cut Day, every team needs to cut down to a total team salary of $500 or less. You must leave $1 of Team Budget remaining per each empty major league roster spot.

The term “Team Budget” refers to your team’s individual budget for a season that started at $500 +/- whatever trades you made that incorporated budget.

Essentially, if you have acquired additional auction budget, you may take any surplus budget with you to auction, but will not be able to use it pre-auction to keep additional players already on your roster.

All trades made between the Final Cut Day and Auction that put a team over the threshold for this rule will be voided and reversed.

The rational here starts with MADGA and helps keep some kind of competitive balance. Teams can still swap budget and make trades, but Final Cut Day does impose limits of sorts.

The paradigm shift…

Eliminating long relief appearances. There is big time potential in the immediate future for long relief appearances to become not only more common, but also more predictable as provided by the Ryan Yarbrough/Tampa Bay Rays example. Due to a lack of flexibility with how we can handle these kinds of scenarios, where the majority (if not all) of the player’s fantasy value stems from circumventing our Games Started limit, the proposed solution is to eliminate all relief appearances that are 10 outs or more (3.1 IP). The player would be moved from that active roster to the bench retroactively by a commissioner. The newest solution is to count all appearances that last ten outs or more and take place in the first nine innings of any baseball game, count as one of your seven starts for the week.

This would go into effect for the 2019 season.

It is not ideal that the commissioner needs to be hands on in these cases, but the running theory is that players like Yarbrough become useless less useful on your roster because they will not often score points for you. So they end up taking a roster spot for nothing little return. Thus meaning that only the rare unicorn relief appearances need to be adjusted to count as starts which we believe will be few and far in between. This simply solves an exploit, without much damage to anything else.

The worst system in Dynasty Grinders… gone!

It is no secret that the cost controlled system in Dynasty Grinders is confusing. A series of rules and hard caps were created when the league began to make things simple and after three seasons, there’s nothing simple about it. Currently the following things are true about the cost controlled system:

  • Prospects are valuable and cheaper.
  • We don’t know their exact value until mid- to late-offseason.
  • Its not easy to predict what their value is going to be in-season due to basing their cost on future projections.
  • Its incredibly frustrating to have a player start their cost controlled status because of a cup of coffee stint in MLB.

The first bullet point is fine and in the spirit of dynasty leagues, it makes sense to keep. The other three make sense to eliminate. To do so, the idea is to base the player’s cost controlled raises on their previous season’s performance. This means that after Fantrax rolls over the league, we would be able to update all player salaries (short of the greed vote) immediately and teams can better budget around those changes, which should open up the entire off-season to activity. Subsequently, we can apply greed much earlier in the off-season to allow even more time to plan for the following season.

In almost all cases this causes these cost controlled players will receive raises similar to or less than they would have in the old system. This means that prospects are still valuable and cheaper to keep. But knowing how they’re performing in the year before you can gauge within a few dollars of what they’re likely going to cost the next season. We will also know after the season ends (even before the World Series ends!) exactly what they will cost. In some cases, where players don’t meet the the minimum threshold, they don’t have their “clocks” begin. Easier and more fun.

Currently players follow this system:

  • The year they break into the majors they are $0.
  • The next season they are automatically $1 if they have 1 PA or 0.1 IP.
  • In their 3rd year you pay 20% of their FanGraphs ZIPS auction calculator value.
  • 4th year you pay 40%
  • 5th year you pay 60%
  • 6th year you pay 80% and then they graduate, become eligible for greed, etc.

The redesign of the system will base the players “bonus” on their performance. All players who finish the season with positive point totals will be placed on a scale. Minor leaguers who finish the season below the 60th percentile will not reach cost controlled status. All minor leaguers who finish above the 60th percentile will cost $1 in the following season.

Cost controlled players who finish below the 90th percentile will get the minimum $2 raise each season.

From there cost controlled players could get raises higher than $2 based if they finish above the following thresholds:

  • 90th percentile: $4 raise
  • 93rd percentile: $6 raise
  • 95th percentile: $8 raise
  • 97th percentile: $10 raise
  • 98th percentile: $13 raise
  • 99th percentile: $16 raise

For some context on what those limits were in 2018: players who scored less than 256 points did not hit the 60th percentile so they would remain minor leaguers. This ensures that players who get promoted in September or otherwise receive “cup of coffee” promotions do not see their clocks start.

Cost controlled players who finish below the 90th percentile (794 points in 2018) get the standard $2 raise.

Above that 93rd was 867 points, 95th was 932 points, 97th was 1044 points, 98th was 1099 points and 99th was 1197 points.

That’s a lot of numbers and data is going to be provided to show how that affects our league.

In keeping with our existing rule, players who are picked up from free agency and debut in that same season are not eligible for cost control status and will be subject to free agent raise rules.

This achieves all of the goals that we set out to do. We’re currently waiting for FanGraphs to bail us out each year to stick to how the system was designed. That puts us at their mercy and from the first two seasons, it did not do a great or consistent job anyway. Getting away from that, allows a lot more flexibility and the ease of planning for the future sooner. I think these are all good things.

The forgotten topic…

Simply, players who were picked up as free agents during the year who were kept from the previous season currently have their keeper value set to $5. This should be bumped to $7 effective after the 2019 season.

Yep.

THE RESULT…

UPDATED 12/04/2018: By a final vote of 11-5 in favor of these changes, the Dynasty Grinders New Deal package of rule changes has passed.

You can view the results here.

Rule Change Voting 2017

Yay, rule changes have been discussed in our league Slack, expertly written to appease even the harshest critics, voted on, and now, finally, decided upon. We can officially move on to the fun parts of the offseason.

Below are the rule proposals and final verdicts. For transparency, you may click here to see the results spreadsheet with public ballots.

To reiterate: a rule change requires 10 votes, not a simple majority, as stated on our league setup page. Ideally you already know this because you keep a printed copy on the nightstand by your bed, which you read each night to lull yourself into a deep sleep.

Also, please be reminded that we voted and passed a new rule midseason that all pitchers will be subject to the same scoring system, beginning with the 2018 season.

Removing top 30 exemption for GREED

Currently the top 30 highest salaried players at the time of GREED allocation are exempted from being allocated any GREED dollars.

If passed, the top 30 salaried exemption is no longer. This will go into effect at the end of the 2018 season.

RESULT: Vote does not pass. The 30 highest salaried, rostered players will remain immune to greed.

Increase GREED allocation

Currently every team awards every opposing team $1 to any GREED eligible player.

If passed, every team now awards $2 of GREED to every opposing team. A player can only be given $1 of GREED per team.

This will go into effect at the end of the 2018 season

RESULT: Vote does not pass. Teams will continue to have only $1 of greed to allocate to opponent rosters.

Limit FAAB

Currently each team has a $150 FAAB budget and can bid $0 in FAAB auctions. FAAB is not a tradable commodity.

If passed, the FAAB budget will be raised to $250, but require a minimum $1 bid.  FAAB will also continue to not be a tradable commodity.

This will go into effect for the 2018 season.

RESULT: Vote does not pass. The FAAB system will remain unchanged. 

Exempt September call ups from starting control clock.

Currently all $0 players cost control clock begins at their first PA or pitch thrown. The following year they become a $1 cost controlled keeper, the year after 20% of the calculator, and so on.

If passed, the cost control clock does not begin if the player has his first AB or pitch thrown on September 1st or later.

This will go into effect for the 2018 season.

RESULT: Vote does not pass. Prospects who debut September 1 or later will continue to have their cost control clocks started.

FAQ: Cut down dates and the auction (2017)

Our league has a bunch of moving, sometimes confusing, parts. Here are some answers to questions that have been asked or that we anticipate may be asked with regards to our final cut down date that just occurred and the upcoming auction draft…

Q: Can we cut players after final cut down date?

A: No. Free cuts are no longer allowed following our final cut date (March 27, 2017). However, the league rules do state the following:

There will be one cut related exemption: if between final cut date and auction date, you have a player that has surgery or is suspended, you will be allowed the option of dropping that player.

The only other exception to this rule is that players with green flags in Fantrax are not allowed on your roster when the auction begins, even if that player only gains a green flag shortly before the draft. Be aware and plan accordingly.

If you have a player with a green flag on your roster, we will enforce this the same way we enforce the seven day maximum rule during the regular season. You will need to either demote the player (if you have an available minor league roster spot), cut the player, or cut some other player to make room in your minors to demote the player.

Q: Can we still make trades after the final cut date?

A: Yes. Trades are still allowed, but both teams must honor roster and budget rules. This means that following a trade, both teams must be at/under their budget, at/under a 30 man active roster, and at/under a 20 man minor league roster. Both teams must also make sure that they have $1 of budget available for every open active roster spot.

If after a trade a team is in violation of roster and/or budget rules, the trade will be reversed.

Q: Where can I find every team’s budget?

There’s a spreadsheet here with that information.

You can also use the Rosters drop down on this site to view each team’s roster, budget, and projected available money.

We advise that all owners track and monitor their own budgets independently as well. It is ultimately your responsibility as an owner to account for and manage your team’s budget.

Q: Something in Fantrax looks incorrect. What should I do?

First, let’s be clear: Fantrax sometimes makes things harder than they should be, but it’s the most customizable platform we’re aware of. We do not believe in being limited by software.

At the bottom of every team’s roster, Fantrax displays the amount a team has spent. It does not, for whatever reason, display a team’s budget. The salary amount used is the total cost of all the players on your roster, both active and minor league.

The mobile app has it’s own issues. The Used field here is accurate, but the Remaining and Cap fields are not. Inexplicably, the mobile app displays as each team’s cap the league norm, rather than what the team may actually have. For example, if your team has $510 worth of cap, it will still say $500.

Our advice would be to use the mobile app for basic lineup changes and transactions only.

In the draft room itself, Fantrax does not count the salaries of players in your minor leagues. Yes, this is baffling. For example, if your team truly has $100 worth of budget, but you have a player that costs $5 in your minors, the draft room will display your team’s budget as $105. We will make manual adjustments pre-auction to account for and resolve this.

We have reached out to Fantrax about all of these issues.

Q: When and how can I fill empty minor league spots?

You can fill these spots when free agency opens after the draft or by trade. Reminder: per league vote, we will have a FAAB system beginning in 2017 with a minimum bid of $0.

Between final cut date and auction, you can trade for minor leaguers that have green flags in Fantrax to go into these open spots. Just remember, if they do not have a green flag, you will be unable to demote them and they will occupy a spot on your active roster until they get green flag status, which may or may not occur by the time the auction begins.

Q: So when is the auction?

This year’s auction will be on Saturday, March 18 beginning at 11 AM/EST.

How DG became an Anti-Tanking League… against ALL odds!

 

 

EDIT: For those who need reminding (because it was discussed and originally voted on so long ago), this Rule was for the bottom 4 teams to have a playoff for the top picks.

Early exit polls suggested that a vote for my rule change would lose 15-1.  I was laughed at for my beliefs. “I don’t think this is important” said one owner.  “Seriously, why are we talking about this still?” said a commissioner.  “I think it’s just you vs the world on this one Hustle” said Alex Herd.

For those of you who don’t remember, this was discussed all the way back during Thanksgiving. I remember having a heated discussion on slack while buying an extra chair for the Thanksgiving table (that I would return a week later).

Unlike all other rule discussions, this one was never voted upon because ¯\_(ツ)_/¯.

After pushing for a vote to see where the league stood, a delayed email requesting a vote was finally sent out.  “That rule is the stupidest shit that should not be passed” said Ferns in his polite tone.

After an email requesting a vote about a month ago was sent, there was no follow up or secondary requests for votes (like in previous rule votes).

But everything changed on February 2nd, 2017.

JUSTICE. DEMOCRACY. NO TANKING

“I guess” said one voter, while another one was overheard saying “I wasn’t sure what I was voting for based on the wording of the ballot”. The voice of the voiceless has finally been heard!

IT PASSED. AND WE WON THE POPULAR VOTE!!

Democracy has prevailed and Dynasty Grinders will be banning tankers. NOT IN THIS LEAGUE. Together we will make Dynasty Grinders Great Again.

 

Always hustling,

-HLR

PS: This one goes out to you know who.  We’re coming for the lineup delinquents next!!

Dear Ferns,

Rule Change Voting 2016

After giving it some thought, we’ve decided that staggering rule change discussion and voting is likely to be the clearest, most efficient way of doing this. Dedicating a couple days to discuss, debate, and then vote on each rule allows the league to stay focused on one thing at a time and not get sidetracked.

Rules to discuss and proposals to vote on are listed below.

Results will be published here as they are determined.

As a reminder, it is NOT majority vote. In order for a new rule to be voted into policy, it must receive at least 10 votes.

One vote per team.

Expand postseason championship bracket from four teams to six.

  • Goal: increases odds of teams to make playoffs, thus incentivizing buying, de-incentivizing selling, etc. More playoff spots also keeps teams in the playoff race longer, i.e. wildcard spots in real life.
  • Proposal: expand championship bracket to six teams, where the top two teams that qualified for the bracket based on W/L receive a bye. 
  • Follow up: Changes to payouts for post-season would be rewritten and voted upon.

RESULT: Vote passes. Championship bracket will be expanded to six teams.

Adjust payouts based on playoff expansion.

  • Because of the change of the playoffs, there needs to be a chance in payouts, two options came from the discussion.

RESULT: 

Regular Season:
Most Points Scored: $150
Best H2H Record: $150

Post Season:
1st $850
2nd $400
3rd $250
4th $175
5th $150
6th $150
7th $75

Push trade deadline to mid-week.

  • Goal: Having the trade deadline on a Sunday kinda sucks, because people have shit to do and aren’t necessarily around on the weekend.
  • Proposal: Instead of the end of Week 17 (Sunday), move the deadline up to Thursday of Week 17 at 11:59 PM/EST.

RESULT: Vote passes. The trade deadline will be moved to Thursday of Week 17 at 11:59 PM/EST.

Enforce a minimum number of starts per week.

  • Goal: We had a couple instances where teams only used four or five of seven starts, but ideally teams are using all or almost all of their allotment to compete.
  • Proposal: Minimum of six (6) starts per week, with a -15 applied to each start that goes unusued below that number. Setting it to six sets a baseline for competitiveness but also frees managers up to “protect” big leads over the weekend by not risking using a seventh start that could go haywire.

RESULT: Vote cancelled. No start minimums will be enforced at this time.

Simultaneous Schedule

  • Goal: Create a balanced schedule atmosphere and further removing variance of luck involved in a week to week world.
  • Proposal: Creating a schedule where each roster faces off vs three other teams in the league per week. Each team would play each other team four times in a season. Each team would only manage the one lineup.

RESULT: Vote cancelled/proposal retracted.

Replace free agency with FAAB.

  • Goal: Make it tougher to stream players, add strategy, eliminate the first come/first serve aspect.
  • Proposal: Each team gets $150 worth of free agent budget. This is separate from a team’s auction budget. Use a blind bid system where highest bid wins. You pay what you bid (not $1 more than next highest bid). Minimum bid is $0. Winning bid does not become salary (you may keep a player you add next year for $5, plus they are eligible for greed — same FA system as 2016). Tie bids will be broken based on current standings. Bids process daily at 11 AM/EST (a single processing time makes it so that owners cannot simply wait for lineups, then poach available players who are playing that day). FAAB budget is not available for trade.

RESULT: Vote passes. A FAAB waiver system will used beginning with the 2017 season.

Prohibit adding free agents directly to the disabled list.

  • Goal: It is conceivable that a valuable player is unowned, gets added to their MLB team’s disabled list, then picked up by a team and immediately placed to the DL without a corresponding drop/penalty. Probably doesn’t matter but can’t hurt to vote on.

RESULT: Vote cancelled. No one seemed to care about this. There’s an easy option in Fantrax that prevents it, so we may just flip it on. 

Draft order decided by consolation playoff outcome.

  • Goal: To make the playoffs have meaning for more teams, to encourage year long roster management, to disincentivize bottoming out for a better pick.
  • Proposal: TBD pending possible playoff format change

RESULT: Vote cancelled. There was not enough support to move forward to a vote.

Lift the rule prohibiting minor leaguers (green flags) from being held on the 30-man major league roster.

  • Fantrax does not have anything built in that will police prospects being on the major league roster as “invalid roster.” Last year, we manually enforced a rule by spot checking rosters for prospects that had been held up for a week (one week was treated as a buffer for when a player gets unexpectedly sent down by his MLB team). 

RESULT: Vote does not pass. The manually enforced rule lives on.

Congrats Team Hydra

The inaugural Dynasty Grinders regular season is over! Team Hydra edges out TBD on the back of recently traded Corey Kluber. We’ll never know if the 90 point swing was enough to sink TBD or not.

Hustle Loyalty Respect edges out the Trumpa Loompas to finish in 3rd place. We Talk Fantasy Sports topped Team Canada to win the second tier bracket. Who’s Your Haddy beat Rocky Mountain Oysters to win the third tier. Finally, In shorter line for the win topped The Foundation to win the Toilet Bowl bracket.

The first season was a real experience. I’m already looking forward to season 2! Have a fun off-season.

Countdown to the trade deadline…

 Just a reminder to everyone in the league, our trade deadline this year is Sunday, August 7, at 11:59 PM EDT.

ICYMI: Review of last week!

Last week was a busy week for Dynasty Grinders. As of today we’re now a full week removed from auction draft day. That 8 hour marathon was capped off this week by reviews, thoughts, notes and a monster trade. If you missed any of it catch up below!

The Auction Draft is Over! – Jordan writes a post last Sunday reflecting on the his immediate thoughts post draft.

Where was the value at? – Jordan follows up with a post looking at where the auction value was left in the draft. Or maybe where it was not.

Trade: Beach Bum | Rocky Mtn Oysters – Andrew and Jordan break down a minor yet fun trade.

The Best of What’s Left – Keith of We Talk Fantasy Sports reviews what could be found on the waiver wire/free agent pool after the 480 selection draft.

Some thoughts about my team… – Andrew reviews his draft and breaks down his own team point by point.

Trade: Rocky Mtn Oysters | Preseason Double Stuffs – Andrew and Jordan break down the first major trade of Dynasty Grinders history.

Fun with similar price points… – Andrew looks at the draft again to compare players bought at the beginning and end of the draft showing how the nomination order probably played a large role in determining some players values.

Bryce vs Max part duex – Jordan takes a second and likely final look at the biggest trade of the week. Compares the two players’ 2015 campaigns on a week by week comparison.

Team by team auction draft review and rankings! – Jordan kicks off his team by team auction review with a primer.

Each team’s auction review: